The basics of aiming

Aiming is easy. Drag your finger around to choose an angle (depicted by the number next to the reticule), and pull back to dictate how much strength you’re going to use. Easy, right? Actually succeeding at hitting your target is where things get harder.

The best thing to do is choose a starting point. Typically, I go with 100% strength and about 13-14 on the angle. If I overshoot, I know to lower the angle, and if I undershoot, I bump it up. There’s a few things to bear in mind though.

For one thing, you’re rarely going to need to use less than 100% strength. The only time lowering it is worthwhile is if your opponent is amongst some very steep hills and the only way you’re going to be able to hit them is to send your arrow or projectile very high. If you keep the angle high and the strength high, your projectile is just going to vanish into space. This is where you lower the strength so, in theory, the arrow falls on top of your enemy. It’s one of the toughest moves in the game to get just right. Fortunately, you won’t need to do it much as the randomly assigned levels are usually fairer than that.

Where you will need to tweak things a lot is when you’re going for a more ‘straight line’ target. Sticking to the 13-14 principle isn’t always going to work at first, even though it’s a nice baseline.

Look out and see where your enemy is. Are they lower than you? Expect to have some hills to traverse. Tweak your angle a little higher so you can skim over those and hopefully fall down to your target. Similarly, if they’re higher, the opposite is true. Keep an eye on the surroundings between you and your opponent. You don’t want to hit the ground by mistake.

Once you do hit your foe, see how they fall. Do they get propelled backwards by your shot? This is especially common if you’re using an explosive weapon like a magic card or molotov cocktail. You need to extend your angle just a teensy bit in accordance to this. Just an extra 1 or 2 will do it usually. If they hit you back, and you fall backwards, you also need to add 1 or 2 to account for that too.

If you find yourself repeatedly hitting body shots, that’s good but you could do better. Tweak the angle up just 1 notch and give it another shot. Odds are you’ll get a headshot which means more damage to your opponent, a faster victory, and some extra coins as a reward.

Make sure you don’t forget what your last shot was. Bowmasters doesn’t remember for you, and if you forget what you were doing, you’re going to have to figure it all out for yourself again.

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